Play counts.
Try the demo, buy the official key or simply choose a Quest for a game you already own, unlock achievements. Every achievement pays Loot — and the rarer it is, the more it pays.
A 2% achievement pays far more than a 60% one. Never a flat rate for showing up.
Redeem your Loot for Steam keys and exclusive rewards. Every reward is backed by an audited pool.
Nothing to watch, nothing to spin. You play on Steam exactly as you would anyway.

Your achievements are worth real rewards.
Pick a quest, play it on Steam, unlock achievements — and trade the Loot you earn for real rewards. No purchase required.
Choose a quest
Browse games you already own that are live as Quests.
Play on Steam
Play like you normally would — no extra app, no tracking to set up.
Earn Loot
Unlock achievements to earn Loot, automatically, for free.

Where the Loot comes from
The part most reward platforms would rather not show you.
The studio pays only for a confirmed sale
Nothing is charged per click, per view or per install. A campaign costs the developer something only when someone actually buys — and unsold keys go back at no cost.
Part of every sale — and every subscription — becomes backing
A fixed slice of every campaign sale, plus the dev's monthly Quests subscription, goes into a pool held in dollars. That pool is the real money behind every Loot in circulation — no Loot is ever issued without it.
You spend it on something real
Steam keys — with real stock, counted one by one. Nothing is offered that doesn't already exist.
Make games?
Pay per confirmed sale, or subscribe to keep the players you already have. No charge for clicks or impressions, ever.